Aspect of Speech

Lv 1 - Phase linguist - spend 1 phase point to comprehend any spoken language

Lv 2 - Advantage on deception, intimidation, and persuasion checks, and gain 2 additional languages of your choice

Lv 3 - Phase confusion - spend 2 phase points to utter ancient and incomprehensible words, directed at a target. 2d6 damage + target cannot speak coherently for 10 minutes (WIS save)

Lv 4 - +1 CHA

Lv 5 - Phase linguist now deciphers written languages. To decipher a secret symbol or glyph, make a history check (DC provided by DM, varies depending on symbol)

Lv 6 - Phase communicator - spend 5 phase points to form a bond between you and up to 3 allies. For 10 minutes, you can communicate telepathically with each other over any distance, even across planes. you do so instantaneously and across language barriers

Lv 7 - Phase confusion can now effect up to 3 targets, lasts 30 minutes

Lv 8 - +1 CHA

Lv 9 - Phase communicator now lets you spy into the communication of others. In addition to the allies, choose 3 enemies. For the duration you are aware of all communication they make, including nonverbal and telepathic communication they send and recieve

Lv10 - Phase prophet - spend 10 phase points to see into the future. Ask a question to the DM about anything that may happen in the next 24 hours, which he must answer honsetly.