Aspect of Knowledge

The Aspect of Knowledge is a phase aspect that fills the user with ancient secrets and forbidden wisdom. The level progression of this aspect is as follows:

Lv 1 - Phase scholar - spend 1 phase point to instantly know the history of an object

Lv 2 - Proficient in arcana and history, advantage on INT saves

Lv 3 - Phase intrusion - your knowledge lets you see into the history of a target, spend two phase points to give yourself an advantage on any attack roll this turn (does not count as an action or bonus action), or +4 DC to a spell save

Lv 4 - +1 INT

Lv 5 - Phase scholar now lets you know the history of a creature or place

Lv 6 - Phase arcana - your innate knowledge of the phase lets you understand spells simply by observation. Spend 5 phase points when you see a target cast a spell, and you will learn how to cast that spell for the next hour (cast 1x, no spell slot, must be of a level you can cast)

Lv 7 - Phase intrusion now lets you spend an additional 2 phase points to guarantee your attack hits all targets

Lv 8 - +1 INT

Lv 9 - Phase arcana lets you cast 2 times, second time uses a spell slot, until you take long rest

Lv10 - Phase expertise - your innate arcane knowledge now lets you forgo 500gp worth of material components when you cast a spell