Aspect of Emotion

The Aspect of Emotion is a phase aspect that gives the wielder a keen sense of emotion and the ability to perceive the intentions of others. Level progression in this aspect is as follows:

Lv 1 - Phase sense - spend one phase to read a target's mental state, feeling all emotions that it is feeling and sensing its intentions

Lv 2 - Proficient in insight, advantage on checks related to sensing the emotions of others or controlling your own emotions

Lv 3 - Phase terror - inflict terror into a target, spending two phase points and making a spell attack against one creature within 30 feet (WIS save, half damage not frightened on success), dealing 2d6 phase damage and frightening the target

Lv 4 - +1 WIS

Lv 5 - Phase sense now lets you ask one the DM one of the following questions about the target's mental state:

- What are they planning on doing next?

- What would make them tell the truth?

- What do they think about me?

Lv 6 - Phase tranquility - bonus action to calm emotion, giving yourself advantage on your next roll, and making yourself immune to being frightened for 1 hour - 3 phase point?

Lv 7 - Phase terror damage increases to 2d10 and duration increases to 1 minute

Lv 8 - +1 WIS

Lv 9 - Phase tranquility now works for you and up to 3 allies

Lv10 - Phase transcendence - spend 10 phase points to bend emotion of everyone around you. everyone within 60 feet of you must make a wisdom failing throw, on a fail choose from one of the following effects:

- They take 6d10 phase damage

- They become frightened until they take damage

- They are now friendly to you for 1 minute

- They have advantage on their next roll

Note: effects can be different for each creature affected