Aspect of Life

The Aspect of Life is a phase aspect that connects a person with the very essence of the universe that endows life upon its creatures. The level progression of this aspect is as follows:

Lv 1 - Phase pool - siphon energy from the phase to heal. Touch a creature to heal it for 10 x Phase Point spent (max of 10 points spent at once)

Lv 2 - Proficient in Medicine (or double proficient if already have proficiency), advantage on checks relating to poison and disease

Lv 3 - Phase drain - create a siphon between yourself and a nearby enemy (15 ft), spend 2 phase points to deal 2d6 damage (CON save, half damage on success), healing yourself for that amount

Lv 4 - +1 CON

Lv 5 - Phase pool now has a range of 60 feet

Lv 6 - Phase awakening - Phase gives power to preserve a creature's life force, choose one creature you can see, and spend 5 Phase Points choose from the following effects:

- For one hour, they become immune to a damage type of your choosing

- They instantly receive 30 THP which last 1 hour

- For one hour, their armor class is increased by 3

- For one hour, they have advantage on saving throws

Only one instance of phase awakening can be active at a time

Lv 7 - Phase drain now has a range of 60 feet and its damage is increased to 2d10

Lv 8 - +1 CON

Lv 9 - Phase awakening now lasts two hours and can effect two creatures

Lv10 - Phase aegis - spend 10 phase points, for the next round, you and your allies (select up to 5) are protected from damage