Aspect of Space

The Aspect of Space gives power over the fabric of reality itself. Level progression for this aspect is as follows:

Lv 1 - Phase step - spend one phase point to teleport to a point you can see within 30 feet

Lv 2 - Proficient in perception, advantage on rolls made to detect traps

Lv 3 - Phase lock - spend two phase points freeze an enemy in space, dealing 2d6 phase damage and paralyzing them until the end of their next turn (DEX save, half damage and not paralyzed on success)

Lv 4 - +1 INT

Lv 5 - Phase step now has a range of 60 feet and can be used as a bonus action

Lv 6 - Phase dodge - as a reaction, you can spend 5 phase points and make a dexterity saving throw, vanishing for an instant and taking no damage on a success

Lv 7 - Phase lock damage increases to 2d10 and paralysis duration increased to 1 minute (save at end of each turn)

Lv 8 - +1 int

Lv 9 - Phase dodge now 100% success and can teleport within 30 feet

Lv10 - Phase warp - spend 10 phase points to bend space to create a gravity well centered at a point within range. enemies within 30 feet of this point must make a DEX save or be pulled to the point and take 12d8 phase damage. on a success they take half damage, but are still pulled